To install, simply place the supplied ESP file in your 'Fallout New Vegas/Data' folder. This mod is directly dependant on its ESP file only. Uncheck and delete the file and the Ferals will stop spawning - no further actions are required.
1000 XP - 1200 XP0011345dNote: you can skip the entire story-line of They Went That-a-Way and head straight to in to complete the quest.Main quest arcsFor these quests you must choose one faction to be loyal to. As you follow the main quest arc for a single faction, the quests for the other factions (with the exception of Independent/Yes Man quests) will fail as you gain infamy for siding against them when you progress through the quests for whichever faction you side with.
The point at which you fail the other factions' quests varies depending on your actions and quests already completed. Once you side with a faction you can change to another faction's quest arc, only if you have not progressed down the preceding faction's quests to the point that you fail the other quest arcs from gaining infamy.Completing parts of certain quests for a faction will cause you to fail other quest arcs no matter what.
These are indicated in the table below. However, you can still fail quest arcs earlier than this due to infamy etc.For more information on the scenarios surrounding the game end quests see.Independent/Yes Man quests IconNameLocation(s)Given byRewardQuest ID.
Fallout New Vegas Suggested Quest Order Code
Major FactionsOnce Ring-a-Ding-Ding! is completed, a moment comes when you have to choose a faction you'll be loyal to.
You can choose one out of four possibilities:. Yes Man (Independent Vegas) - Wild Card: Ace in the Hole. Mr. House - The House Always Wins, I.
Caesar's Legion - Render Unto Caesar. NCR - Things That Go Boom. Yes Man (Independent Vegas) - No Gods, No Masters. Mr.
House - All or Nothing. Caesar's Legion - Veni, Vidi, Vici. NNCR - Eureka!Each faction has its own questline (they are divided in this guide into the relevant chapters), but a lot of side quests are the same, because of need to choose (or destroy) other faction.
You are able to eliminate, ignore or try to side with any of factions but you have the greatest freedom in case of the Independent Vegas. The other factions have their own specific plans for other groups and prefer that some of them are eliminated and some better join them. Minor FactionsThere are of course more Minor (or Other) Factions, but only these listed below count during the final battle for Hoover Dam:. Brotherhood of Steel. White Glove Society. Omertas.
Great Khans. BoomersYou don't have to take a decision right now. You can complete some initial quests for each faction and then decide which suits you best.
President KimballThere is one more special chapter in this guide, which contains two quests dealing with the arrival of NCR president to the Hoover Dam. Almost each of factions has its own plans connected with the president and therefore you will have to complete one of two quests:. You'll Know It When It Happens. Arizona KillerFor the first one, your task is to protect the president and prevent the assassination, while in the second case you have to kill the president personally. Hoover DamThe last listed chapter deals with the final fight on the Hoover Dam. Depending on the faction you're loyal to, you will have to complete one of the four quests:. Yes Man (Independent Vegas) - Wild Card: Ace in the Hole.
Mr. House - The House Always Wins, I. Caesar's Legion - Render Unto Caesar. NCR - Things That Go Boom. Yes Man (Independent Vegas) - No Gods, No Masters.
Mr. House - All or Nothing. Caesar's Legion - Veni, Vidi, Vici. NNCR - Eureka!.